UI/UX Development Using Figma based on Inclusive Design

  • Ngov Kimseng National Polytechnic Institute of Cambodia, Kob Srov, Phnom Penh City 120101, Cambodia (KH)
  • Dian Ade Kurnia STMIK IKMI Cirebon, Kesambi, Cirebon City, 45135, Indonesia (ID)
  • Ith Vuthy National Polytechnic Institute of Cambodia, Kob Srov, Phnom Penh City 120101, Cambodia (KH)
  • Rita Wahyuni Arifin Universitas Bina Insani, Rawalumbu, Kota Bekasi, 17114, Indonesia (ID)
  • Didik Setiyadi STMIK Sinar Nusantara, Purwosari, Kota Surakarta, 57149, Indonesia (ID)
Keywords: User Interface, User experience, Inclusive design

Viewed = 0 time(s)


The existence of User Interface (UI) and User Experience (UX) Designer has been highly increasing and needed in recent times. One of the reasons is that many companies are starting to use Website and Mobile Application all of these actions occurred in a convincing way that attracted users, however, each of them support the objective of business development. In answering this problem, knowledge of UI/UX is needed in terms of conduction for using it. Therefore, needed designer must use several processes in the research method that the author uses, namely empathize, define, ideate, prototype, and test. The purpose for designers, there are many resources to fulfil the lack of education and to prevent working hard, it assists designers in working and creating for all frameworks and inclusive design. Also, the contributes to designers with a practical framework, aligning with industry standards, and fostering a user-centric approach. It ensures digital products are inclusive, promoting diversity, and advancing design in the technology industry. In addition, how a designer can incorporate their unique ideate for building Websites and Mobile Applications. The result of the Design Thinking method in this research is to expertly improve the user’s experience better than before. And the result application was efficient based on the participants rate are successful effective. Satisfying based on overall rate 98.4% after see this and when using the application.


Bastos, T., Teixeira, L. C., Matias, J. C. O., & Nunes, L. J. R. (2023). Optimizing the agroforestry residual biomass supply chain: A disruptive tool for mitigating logistic costs and enhancing forest management. Results in Engineering, 20(August), 101500. https://doi.org/10.1016/j.rineng.2023.101500

Cajander, Å., Larusdottir, M., & Geiser, J. L. (2022). UX professionals’ learning and usage of UX methods in agile. Information and Software Technology, 151(November 2021), 107005. https://doi.org/10.1016/j.infsof.2022.107005

Conca, S. De. (2023). The present looks nothing like the Jetsons: Deceptive design in virtual assistants and the protection of the rights of users. Computer Law and Security Review, 51, 105866. https://doi.org/10.1016/j.clsr.2023.105866

Escanillan-Galera, K. M. P., & Vilela-Malabanan, C. M. (2019). Evaluating on user experience and user interface (UX/UI) of Enertrapp a mobile web energy monitoring system. Procedia Computer Science, 161, 1225–1232. https://doi.org/10.1016/j.procs.2019.11.236

Gibbs, I., Dascalu, S., & Harris, F. C. (2015). A separation-based UI architecture with a DSL for role specialization. Journal of Systems and Software, 101, 69–85. https://doi.org/10.1016/j.jss.2014.11.039

Janis, M. D., Du Mont, J. J., & Mont, D. (n.d.). Virtual Designs Virtual Designs Recommended Citation Recommended Citation. http://stlr.stanford.edu/virtualdesigns_bw.pdf

Jeong, W. J., Oh, G. S., Oh, S. H., & Whangbo, T. K. (2022). Establishment of Production Standards for Web-based Metaverse Content: Focusing on Accessibility and HCI. Journal of Web Engineering, 21(8), 2231–2256. https://doi.org/10.13052/jwe1540-9589.2181

Medjden, S., Ahmed, N., & Lataifeh, M. (2020). Design and Analysis of an Automatic UI Adaptation Framework from Multimodal Emotion Recognition using an RGB-D Sensor. Procedia Computer Science, 170, 82–89. https://doi.org/10.1016/j.procs.2020.03.011

Miia, J., Janne, L., Tero, A. K., & Jarmo, R. (2022). The negative impact of interface design, customizability, inefficiency, malfunctions, and information retrieval on user experience: A national usability survey of ICU clinical information systems in Finland. International Journal of Medical Informatics, 159(December 2021), 104680. https://doi.org/10.1016/j.ijmedinf.2021.104680

Ouyang, A., Gadiraju, M., Gadiraju, V., Power, L., Gadiraju, V., Liu, G., Guilliams, K. P., Binkley, M. M., Badawy, S. M., & Fields, M. E. (2021). Grapes: Trivia Game Increases Sickle Cell Disease Knowledge in Patients and Providers and Mitigates Health Biases. Blood, 138(Supplement 1), 917–917. https://doi.org/10.1182/blood-2021-144635

Stagg, B. C., Tullis, B., Asare, A., Stein, J. D., Medeiros, F. A., Weir, C., Borbolla, D., Hess, R., & Kawamoto, K. (2023). Systematic User-centered Design of a Prototype Clinical Decision Support System for Glaucoma. Ophthalmology Science, 3(3), 100279. https://doi.org/10.1016/j.xops.2023.100279

Trocin, C., Stige, Å., & Mikalef, P. (2023). Machine Learning (ML) diffusion in the design process: A study of Norwegian design consultancies. Technological Forecasting and Social Change, 194(May). https://doi.org/10.1016/j.techfore.2023.122724

Yanfi, Y., & Nusantara, P. D. (2022). UI/UX design prototype for mobile community-based course. Procedia Computer Science, 216(2022), 431–441. https://doi.org/10.1016/j.procs.2022.12.155

Yu, F., Ruel, L., Tyler, R., Xu, Q., Cui, H., Karanasios, S., Nguyen, B. X., Keilbach, A., & Mostafa, J. (2020). Innovative UX Methods for Information Access Based on Interdisciplinary Approaches: Practical Lessons from Academia and Industry. Data and Information Management, 4(1), 74–80. https://doi.org/10.2478/dim-2020-0004

How to Cite
Kimseng, N., Kurnia, D. A., Vuthy, I., Arifin, R. W., & Setiyadi, D. (2024). UI/UX Development Using Figma based on Inclusive Design. JINAV: Journal of Information and Visualization, 4(2), 227-234. https://doi.org/10.35877/454RI.jinav2257